15-20 enemies) while also increasing their effectiveness against fewer targets (e.g. Players often refer to these changes as the “AOE target cap.” Our intention was to reduce the effectiveness of burst AOE buttons against large target counts (i.e.
15-20 enemies) while also increasing their effectiveness against fewer targets (e.g. Players often refer to these changes as the “AOE target cap.” Our intention was to reduce the effectiveness of burst AOE buttons against large target counts (i.e.